Color Grading with 3D LUT Files
With Reality 5.3 SP2, 3D LUT files in the CUBE format are supported for color grading purposes.
info
Before you start, ensure your CUBE files are in the project folder where you intend to use them.
Process
- Create a
ReadImage
node. - Go to
Path
property, click on the folder icon and navigate to the image file of your choice. - Click on the ReadImage_Load button.
- Create
Cube3DLUT
node. - Expand the Load LUT File, click on the folder icon and navigate to the CUBE file of your choice.
- Click on the Load Lut File button.
- Connect the
ReadImage
node'sOut
pin to theIn
input of theCube3DLUT
. - Add Sink to the
Out
output pin of theCube3DLUT
. - Activate the APM A Channel on the
ReadImage
node'sOut
. - Activate the APM B Channel on the
Cube3DLUT
node'sOut
.
Now you can conduct further operations on your Lut file with the help of extensive node library such as Merge, Color Correct, etc.