Operating Gang Mode
The following example contains three different Engines, as shown in the image above. All three Engines have the following setup in common:
- Engines are launched with the same Unreal Project (*.uproject)
- Engines are running in Configuration Mode
- Engines have no RGraph
Create the node tree as shown on the image above by following connections:
EngineControl
node’sDisplay
input pin toMixer_0
node’sProgram
output pinMixer_0
node’sChannel1
input pin toCamera_0
node’sOutput
pinCamera_0
node’sTrack
input pin toUserTrack_0
node’sTrack
pin
The node tree is ready.
Now:
- Select the node tree except for the
EngineControl
by clicking and holding your left mouse button and dragging over theUserTrack_0
,Camera_0
, andMixer_0
nodes - Copy the node tree you selected by pressing CTRL + C on your keyboard
- Go to the Engine Toolbar, choose Engine02
- Paste the node tree you copied earlier into Engine02’s Nodegraph by clicking CTRL + V on your keyboard
- Connect the
Mixer_0
node’sProgram
output pin toDisplay
input of theEngineControl
node inside the Engine02 - Go to the Engine Toolbar, select Engine03
- Paste the node tree you copied earlier into Engine03’s Nodegraph by clicking CTRL + V on your keyboard
- Connect the
Mixer_0
node’sProgram
output pin toDisplay
input of theEngineControl
node inside the Engine03
info
Please remember that Gang Mode is a Nodegraph operation requiring identical Node types with the same name.
All three Engines have the same RGraph construction, as shown in the image above.
Now:
- Activate the Gang Mode you learned in the earlier section
- Select the
UserTrack_0
node located inside the Engine01 - Go to
Input
properties of theUserTrack_0
- Change the
User Transform
X
value from -500 to -400
Since all three Engines are included in the Gang Mode, the change you made in the User Transform
X
value is reflected in the Nodegraph of the Engine01 and the Engine03, as shown in the image above.