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Version: RealityHub 1.3

Viewport Navigation

To navigate inside Unreal Engine 5.1 without toggling between Engine Display Window and Reality Hub, you can employ the following method:

  • Go to Outliner and select Camera Actor

Details Panel

  • Expose the following properties as shown above

RCP Expose Section

  • Create a new Group and rename it, such as Camera Controller
  • Drag and drop Camera Actor Properties into the Camera Controller Group, as shown above
  • Save the Remote Control Preset (RCP)

Level Blueprint Access menu

  • Open the Level Blueprint

Example Blueprint Node Tree inside the Event Graph

  • Create the node tree as shown above
  • Compile and Save the Level Blueprint
  • Go to File > Save All, and close the Unreal Editor

Camera Controller Group Properties

  • Launch the project with Reality Hub. Activate the Advanced Preview Monitor (APM) on Channel A

You can now control viewport navigation by adjusting the Camera Controller Group properties, such as Relative Location and Relative Rotation.