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Version: Reality 5.4 SP2

CII Module Configuration

Reality Hub integrates to your broadcast automation devices through the CII, and this integration allows you to conduct Playout triggering/updating operations.

To reach CII Configuration:

CII Server in Configuration Module

  • Click on the Main Menu
  • Select the Configuration
  • Go to the Configuration sidebar
  • Select the CII Server under the Integration

Configuration Details​

  • The default port for CII on the Reality Hub is 1235.
  • To establish communication, you must provide the same port for CII and Reality Hub.

Calling Rundown Items​

The example in the image above shows that we have one Form Template, three Buttons, and the following variables: Reality String, Reality Boolean, and Reality Integer in the Playout module. This setup is created via the Form Builder module.

Assigning Conditions​

  • A Button must be assigned with its ID Number.
  • A Boolean & Text/String must be assigned with its Key Name.

Key Name can be found in the Field Settings of the Component, as shown in the images above.

Trigger a function:
B\UP\<RundownId>_<RundownItemId>\button$<ButtonKey>§1\\<CR><LF>

Update a field's value:
B\UP\<RundownId>_<RundownItemId>\<FieldType>$<FieldKey>§<FieldValue>\\<CR><LF>

Query a rundown item for updatable fields & triggerable functions:
B\AN\<RundownId>_<RundownItemId>\\<CR><LF>

Query specific field and get its current value:
B\AV\<RundownId>_<RundownItemId>\<FieldKey>\\<CR><LF>

You can use the above examples in other CII operations.

CII for Lino​

CII for Lino

When Rundown Engine is different than Default, then in CII commands id should not include <RundownId> part.

Trigger a function:
B\UP\<RundownItemId>\button$<ButtonKey>§1\\<CR><LF>

Update a field's value:
B\UP\<RundownItemId>\<FieldType>$<FieldKey>§<FieldValue>\\<CR><LF>

Query a rundown item for updatable fields & triggerable functions:
B\AN\<RundownItemId>\\<CR><LF>

Query specific field and get its current value:
B\AV\<RundownItemId>\<FieldKey>\\<CR><LF>

CII commands for Moss Overdrive​

V\5\3\1\Buffer\MessageID\DisplayMode\ .

  • Buffer – output selector
  • MessageID – ID of item to load
  • DisplayMode – display mode selector:
    • CUE – if DisplayMode = 0
    • PLAY – if DisplayMode = 1
    • OUT – if DisplayMode = 2
  • V\5\15 - continue current item
  • Y\M\\n - stop