Action Timeline Interface

- Add a New Action: This button adds a new action.
 - Edit Action Channels: This function allows users to target specific engine(s). For more details, visit Channel Assignments
 - Animation Interpolation: This function allows you to define an animation interpolation type.
 - Bind Keyframe: This creates a field for the keyframe on the template form, making it dynamic so users can change it during the Playout.
 - Position: This area shows the time value of your current position inside the timeline. To change its FPS value, visit General Configuration
 - Action Play: This feature allows you to play/trigger the content you animated.
 - Time Ruler Reset Button: This button allows you to reset the Time Ruler’s position to zero.
 - Playhead: Indicates the current position in the Timeline.
 - Import/Export/Open/Save: Management tools for importing, exporting, opening, and saving Actions.
 - Keyframe: A point stores the value of a property at a particular position. See Keyframe Types
 
warning
Action Timeline’s FPS rate might differ from the Reality Engine’s FPS rate.