Exporting Unreal Motion Graphics
You can export custom UMG widgets as a texture output node on Reality Editor.
warning
The widget class must be derived from ZDRealityWidget class.
Implementation
- Click ADD NEW → USER INTERFACE → WIDGET BLUEPRINT on the content browser. You can rename the widget as "Custom Widget".
- Double click and open the widget. Simple, add an image into the widget.
- Click GRAPH on the right top corner.
- Click CLASS SETTINGS then Click Parent Class drop-down under Details panel. Select ZDRealityWidget as parent class.
warning
The parent class ZDRealityWidget is required.
- Click EDIT → PROJECT SETTINGS
- Scroll down, click on Exports. under the Reality tab.
- Click ➕ button on widget class. Expand 0 index. Click drop-down menu on Widget Class. Select widget that you created. Give an export name.
- Launch Reality Control and press F7 to launch Reality Setup.
- Click PLAY on Reality Editor.
- Open Reality Setup. Click CREATE → EXPERIMENTAL → WIDGET → WIDGET
- Click Widget node that you created on. Click select your widget from widget menu.
info
You can use widget as image/video output on Reality Setup.