Operating Advanced Preview Monitor
Before utilizing the Advanced Preview Monitor (APM), make sure that your Reality Engine scene (*.uproject) is launched and working in Configuration Mode. For more details, see Launcher
Launching Advanced Preview Monitor
- Go to Main Menu > Windows > Nodegraph/Actions
- Create a
Camera
node - Connect
Camera_0
node’sOutput
pin toEngineControl
node’sDisplay
pin
- Move your mouse pointer over the
Output
pin of theCamera_0
node and right-click - Go to Monitor 1, select Channel - A
Using Advanced Preview Monitor in Multiview
Add the following nodes to your Nodegraph:
- One
Mixer
node from the Switcher Node Class - Two
Camera
nodes from the UE Camera Node Class - Two
UserTrack
nodes from the Tracking Node Class
Make the following connections:
EngineControl
node’sDisplay
input pin toMixer
node’sProgram
output pinMixer
node’sChannel_1
input pin toCamera_0
node’sOutput
pinMixer
node’sChannel_2
input pin toCamera_1
node’sOutput
pinCamera_0
node’sTrack
input pin toUserTrack_1
node’sTrack
pinCamera_1
node’sTrack
input pin toUserTrack_2
node’sTrack
pin
Next Step:
- Select the
UserTrack_1
node - From the Properties panel, find the
UserTransform
property under theInput
property category - Change the
Y
value from 0 to 600 - Change the
Z
value from 100 to 300 Y
(Yaw) value from 0 to -25
Now:
- Go to
Camera_0
node’sOutput
, right-click with your mouse, and select the Monitoring - 1 > Channel - A - Go to
Camera_1
node’sOutput
, right-click with your mouse, and select the Monitoring - 2 > Channel - B
As shown in the image above, we can monitor two different Camera
outputs in the same Advanced Preview Monitor window.